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Amiga Collections: The Best of Public Domain
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Best of Public Domain, The Nr.41 (19xx)(Garfield, Andi)(DE).zip
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1989-11-20
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13KB
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168 lines
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+----------------------------------------------------------------------------+| World
Games Docs
|| ----------------
|+-----------------------------------
-----------------------------------------+Events:-------Weightlifting-RUSS
IABarrel Jumping-GERMANYCliff Diving-MEXICOSlalom Skiing-FRANCELog rolling-
CANADABull riding-UNITED STATES(#1)Caber toss-SCOTLANDSumo wrestling-JAPAN
Weightlifting:--------------The Snatch Method-[] To bend down and grasp th
e bar, pull the joystick BACK.[] To begin lifting the bar, push the joystick F
ORWARD.[] During the lift, pull the joystick BACK to drop underneath the bar
and "snatch" it over your head.[] To stand up from the squatting position, p
- More (Y)/N/NS? ns
ush the joystick FORWARD.[] When two or more judges' lights in front of the pl
atform turn WHITE, pull the joystick BACk to lower the weights back down to
the floor.The Clean Jerk-[] To grasp the bar, pull the joystick BACK.[] To
begin lifting the bar, push the joystick FORWARD.[] During the lift, pull the
joystick BACK to "clean" the bar and drop into a squat with the bar resting
on your chest.[] To stand up from the squatting position, push the joystick F
ORWARD.[] To "jerk" the bar above your head, pull the joystick BACK again.[]
To straighten your legs and complete the lift, push the joystick FORWARD one
more time.[] When two or more judges' lights in front of the platform turn WH
ITE, pull the joystick BACK to lower the weights to the floor.Scoring: The
winner is the lifter who successfully lifts the greatest weight.At least two
of the judges must give white success lights for a lift to beconsidered succes
sful. The judges vote on the accurracy of your timing. Two"hesitant" white vo
tes mean your timing was poor. Three quick white votesmean your timing was pe
rfect.Timing: As the weight increases, timing becomes more critical. The righ
tmoment to clean the bar to your chest is easy to judge at lower weights, but
extremely difficult as the Clean and Jerk approaches 200kg. After you cleanth
e bar, wait the right amount of time to gather your strength for the finallift
. Too short and the lifter isn't ready, too long and his strength gives out.
The key to learning the timing is practice.Strategy: The key to strategy in
weightlifting is knowing when to increasethe weight-and how much to increase i
t. Know your limits and those of your opponents out of the competiion-but mak
e sure you can lift the weight beforeyou take the gamble!Barrel Jumping:---
------------[] To choose the number of barrels to jump, move and hold the joy
stick LEFT or RIGHT. Press the FIREBUTTON to continue.[] Your skater appea
rs on the ice ready to start. Press the FIRE BUTTON to begin skating.[] To
move the skaters legs, move the joystick LEFT and RIGHT alternating in rythm
with the movement of his legs.[] To skate faster, maintain your joystick move
ments in rythm with his legs.[] To jump, press the FIRE BUTTON. The green flag
indicates a good take-off point for most jumps.[] To prepare for landing,
pull the joystick BACK.[] Each player is allowed three attempts.Scoring: The
winner is the skater who clears the greatest number of barrelsin one of their
attempts with a successful landing.Strategy: Build up as much speed as possib
le before jumping. The lenght ofthe jump depends on the speed at take-off. Th
e timing of the jump is also important. if you jump too soo, you may not clear
the last barrel-but if you jump to late, you may crash into the first barrel.
Cliff Diving:-------------[] To select the height of your dive, push the
joystick FORWARD or pull BACK Press the FIRE BUTTON to prepare for the dive.
[] Your diver will appear on the ledge you selected. Press the FIRE BUTTON to
start the dive.[] To arch your back during the dive, push the joystick FORW
ARD.[] Before you enter the water, pull the joystick BACKto straighten out and
complete the swan dive.[] To avoid hitting the bottom surface under the wa
ter, move the joystick LEFT immediately after entering the water.[] Each pl
ayer is allowed three attempts..Scoring: Each diver is scored on the style an
d height of his dive. Smoothlyexecuted swan dives score the highest style poin
ts. The highest scores areobtained with perfect swan dives from the highest le
dge on "La Quebrada," while barely missing the rocks at the foot of the cliff.
Wind: The wind velocity for each dive is indicated by the length of the arrow
at the top of the screen. The stronger the wind, the longeryou must keep your
divers back arched to avoid the rocks.Strategy: The Depth of the water varies
as waves go in and out. Try to time your dive in order to enter the water at i
ts maximun depth. To acheive a better score, try to barley miss hitting the ro
cks near the foot of the cliffby arching your back as long as neccessary durin
g teh dive. Also remember, that holding the joystick LEFT,RIGHT,FORWARD,or Bac
k at teh time of your leapadds extra velocity in that direction.Slalom Skii
ng:-------------[] to start skiing down the course, press the FIRE BUTTON.[
] Control your skier's turns by moving the joystick LEFT or RIGHT to turn in
that direction.[] Press and hold the FIRE BUTTON as you move the joystick to
increase your speed and turing sensitivity.[] Complete the course by passin
g through each gate. A gate is two flags of the same color-you must pass be
tween each pair of flags.[] The gates alternate colors, so you must ski betwee
n blue flags, then red flags. Missing a gate adds a five second penalty.Sc
oring: The winner is the skier who successfully completes the course with the
fastest time. You will be disqualified if you fall. If you collide with a gate
head on, you'll "wipe-out."Strategy: Sharp turns slow you down. Try to use mo
derate turns as often as you can, timing each turn to position yourself for t
he next gate. As you passthrough one gate, you should be setting up your appro
ach for the next gate down the hill.Log Rolling:------------[] You may c
ompete against another person or the computer.[] When "Press your Fire Button"
appears on either half of the screen, the player whose name appears on tha
t half must press the joystick FIRE BUTTON The next playerr does the same. T
his begins the event.[] To move the lumberjack's legs, move the joystick LEFT
ond RIGHT. Stay in rythm with the log or you may lose your balance.[] To s
low the rolling of the log from forward or backward, and change its directi
on, press the FIRE BUTTON while running.[] Each player gets three attemps.Sc
oring: The winner is the last lumberjack to remain on thje log. A scoringbonus
is awarded to the winner based on thje balance of the two contestants.A balan
ce meter is displayed at the bottom of the screen. You score pointswhenever yo
ur balance is better than your opponent's. Scoring also depends on the length
of the event; if you take too long to finish off your opponent, you'll receive
a lower score.Balance: Establisha rythm with your lumberjack's legs; if you d
on't build speed at the correct rate he may lose his balance. The computer kee
ps balancemeter for both players. When a lumberjack is off-balance, his arms e
xtend to help him recover.Strategy: Make your opponent lose his balance by st
opping the log, then changing the direction of the log's rotation quickly back
and forth. Finish off your opponent by rolling the log rapidly n the directio
n that will cause him to fall off.Bull Riding:------------[] To choose w
hich bull you want to ride, move the joystick FORWARD or BACK. The bulls are
named(from easiest to hardest) Ferdinand,Elmer,Bob,Tornado and earthquake.
[] Press teh FIRE BUTTON to start the even.[] To respond to the bull's movemen
ts, move the joystick as follows: BUCK: If the bull is bucking, move the
joystick LEFT or RIGHT, in the direction that the bull is moving. S
PIN: Pull the joystick BACK to stay on the bull when it is spinning. HALT
: Move the joystick LEFT or RIGHT in the opposite direction that the bull
is moving.Scoring: Scoring is based on the style and lenght of the ride. The
lenght of a ride is eight seconds. Riding harder bulls is worth more points.
For the highest scores, ride Earthquake..if you dare.Strategy: Try to antici
pate the bull's moves correctly. Quick response to eachmove is the key to fins
ihing a ride. The practice mode allows another player to control the bull's ac
tions. Use this to develope a fast response to all of the moves a bull can mak
e.Controlling the bull with the joystick in practice mode: FORWARD: 360
Degree spin. FORWARD WITH FIRE BUTTON PRESSED: 540 degree spin.
CENTER JOYSTICK: The bull bucks and runs. BACK: THe bull halts suddenly.
Guaranteed to throw the toughest hombre.Caber Toss:-----------[] To run w
ith the caber, move the joystick LEFT and RIGHT in rythm with the athlete's
feet. To gain speed, increase the temp of the rythm smoothly.[] To plant your
feet and throw the caber, press and hold the FIRE BUTTON.[] As the caber pivo
ts in your hand, release the FIRE BUTTON to complete the throw. If you rele
ase too soon ot too late, the caber may not flip correct.Scoring: The caber m
ust flip over completely for a legal toss. The toss thattravels the farthest
distance wins the event.Strategy: The secret to longest throws is building up
your speed before thetoss, while conserving as much energy as possible. The pl
ayer who learns how to reach top speed the fastest will usually win the event.
Be careful not to run any farther than necessary to build up your speed-long
runs withe the heavy caber will sap your strength.Sumo Wrestling:---------
------[] Press the FIRE BUTTON to begin the event and go into the crouch.[]
Control your wrestler by repeatedly moving the joystick as indicated for th
e following wrestling moves:--------------------------------------------------
---------------------------- FOREARM
/|\ |
| BACKWARD PUSH<-------------
------------> FORWARD PUSH /|\
/ | \ / \|/ \
BACKWARD SLAP SLAP FORWARD SLAP---------------------
---------------------------------------------------------[] Press and hold the
FIRE BUTTON to attempt to grasp your opponents belt. Then perform one of t
he following moves by repeatedly moving the joystick in the direction indica
ted, while still holding the button down.-------------------------------------
----------------------------------------- U
TCHARI /|\
| | BACKWARD PULL <
-------------------------> FORWARD GRAB /
|\ / | \
/ | \ TRIP LEFT SNATCH TRIP RIGHT--------
----------------------------------------------------------------------[] The c
omputer maintains stamina and balance factors for each wrestler.[] Release the
FIRE BUTTON to let go of your opponent's belt.[] The first wrestler to leave
the ring or touch the ground with any part of his body but the feet loses t
he match.Scoring: Scoring is based on reaction time-both yours and that of yo
uroponent.The player who can execute moves the quickest will get the highest s
cores. Ifyou throw your opponent to the ground or push him out of the ring, yo
u'll receive enough points to win the match. Hte shorter the match, the higher
the points.Strategy: Timing is important to success in the sumo ring. When y
ou preform amove with the FIRE BUTTON pressed, be sure to release the button a
t teh propertime to complete the move successfully. You can learn the timing t
hrough practice. Also keep in mind that the Utchari is a goo strategic moave.
Try using it when you're about to be pushed out of the ring.Medals:[] Gold
Medal =5 points[] Silver Medal =3 points[] Bronze Medal =1 point+----
------------------------------------------------------------------------+you pr
eform amove with the FIRE BUTTON pressed, be sure to release the button at teh
propertime to complete the move successfully. You can learn the timing throug
h practice. Also keep in mind that the Utchari is a goo strategic moave. Try
using it when you're about to be pushed out of the ring.Medals:[] Gold Meda
l =5 points[] Silver Medal =3 points[] Bronze Medal =1 point+---------